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spin:esc203_fs2022 [2022/02/28 08:06]
stadel [Lectures]
spin:esc203_fs2022 [2022/04/11 14:59]
stadel [Lectures]
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 **TAs:** Stefan Schafroth and Sambit Giri **TAs:** Stefan Schafroth and Sambit Giri
- 
-===== Corona Virus Measures (LIVE LECTURES) ===== 
- 
-Dear Students, 
- 
-We will begin LIVE lectures again (hooray!), see you on Mondays in Y27-H-35/​36! 
- 
-Joachim Stadel 
- 
  
 ====== Lectures ====== ====== Lectures ======
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   - {{ :​spin:​fs2022_hansderaedt2.pdf |Detailed paper of the method (The Introduction is useful)!}}   - {{ :​spin:​fs2022_hansderaedt2.pdf |Detailed paper of the method (The Introduction is useful)!}}
  
 +28. Feb. 2022:
 +  - {{ :​spin:​fs2022_tdse2.pdf |TDSE Implementation Details}} ​
 +
 +7. Mar. 2022:
 +  - {{ :​spin:​raytracingtutorial.pdf | Ray tracing tutorial, just the basics here.}}
 +
 +14. Mar. 2022:
 +  - {{ :​spin:​phongshading.pdf | Phong Shading}}
 +  - {{ :​spin:​degreve_reflection_refraction.pdf | Reflection and Refraction Tutorial}}
 +
 +21. Mar. 2022:
 +  - {{ :​spin:​teapot.zip | The famous UTAH Teapot triangultion (source: Stanford media lab)}}
 +  - {{ :​spin:​raytracingpart3.pdf | Ray Tracing - Part 3}}
 +
 +28. Mar. 2022:
 +  - {{ :​spin:​ray_tracing_-_part_4.pdf | Ray Tracing - Barycentric Triangle Coordinates and Vertex Normals}}
 +
 +4. Apr. 2022:
 +  - {{ :​spin:​multigridforellipticpdes_-_part_1.pdf | Multigrid for Elliptic PDEs - Part 1}}
 +
 +11. Apr. 2022:
 +  - {{ :​spin:​multigrid_method.pdf | Multigrid Method and "​subgrid"​ Boundary Conditions}}
  
 ====== Assignments ====== ====== Assignments ======
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 ====== List of assignments ====== ====== List of assignments ======
  
 +28. Mar. 2022: 
 +  - Fix the shadow bug by displacing the point +ve to the normal by a small epsilon.
 +  - Render transmission through the sphere as if it is made of glass. We have 3 sub-rays on the surface: Absorption (Phong), Reflection, and Transmission. ​
 +  - Render the Utah Teapot using the triangle intersection test. Choose your materials as you like (e.g., glass if you want). You could render a glass ball in front of an opaque teapot as well.
 +  - When you get the triangles rendered as factettes, then you are ready to compute the vertex normals using some sort of averaging of the face normals of the surrounding triangles. Then use the barycentric triangle coordinates to mix the 3 vertex normals to calculate an interpolated normal when calculating the absorption, reflection and transmission. This should give you a pretty smooth teapot. ​
  
spin/esc203_fs2022.txt ยท Last modified: 2022/04/11 15:04 by stadel